HoloBuilder Markups are annotations you can add to your 360° photographs. They can be used to visually highlight specific details or areas within a scene and can have a title as well as a descriptive text.
Markups can be be a very helpful tool when informing stakeholders about detailed information within a project, and can also be used for advanced collaboration. 

If you connect HoloBuilder to Procore, you can also create and sync Observations and RFIs from within your HoloBuilder project.

Note: Icons will appear differently in the web editor than in this article

Access the markup tools

Open the markup tool list by clicking on the Markup icon 🖊️ on the right side of the web editor. The tools will be expanded below.

Click again on the 'Markups' icon to close the markup tools again.

Markup types

There are six different markup types that can be used to augment a scene.

Cloud drawing  
Markup areas with the standard cloud form also available, e.g., in certain drawing
management tools. Each cloud drawing will be saved as individual markup object. 

Equirectangular drawing
Add any equirectangular form to mark something in the scene. The form can be stretched freely and adjusted to a square. Each equirectangular drawing will be saved as individual markup object. 

Circle aspects in a scene with a regular circle or ellipse. Each circular drawing will be saved as individual markup object. 

Draw individual lines in the scene.
Please note that each line will be saved as individual markup. 

Point out aspect in the scene with individually adjustable arrows.
Please note that each arrow will be saved as individual markup 

Free-hand drawing
Draw freely in the scene to not be limited to a given markup form. There are no limitations in the form with free-hand markups.
Please note that all brush strokes of a free-hand drawing will be saved together as a single 3D object unless you terminate the drawing session by closing the markups tools. To start a new free-hand drawing simply open the markups tools again and proceed like before.

Adding a markup

Markups can be added in any 360° scene:

  1. First, rotate your view of your 360° scene to the area you want to mark something. Please note that once you have the 360 markup tools expanded, you cannot rotate the view of on the 360° scene anymore.
  2. Open the markup tools menu.
  3. Select a markup type from the expanded tools menu.
  4. Draw in the 360° scene to mark-up an area. You can add one or more markups in a scene or view

Delete and edit markups

Each markup will be added as an individual editable 3D object which can also be deleted again. Please note that only free-hand drawings will be saved together as a single 3D object unless you terminate the drawing session by closing the markup tools.

Manipulate markups

The location of a markup drawing in a scene can be adjusted by moving, rotating, and scaling the object accordingly.

To edit a markup:

  1. Close the markup tools.
  2. Select a markup in the scene.
  3. The object-edit tools will open.


A markup can be duplicated by using the copy action. Click on the markup you would like to duplicate to open the 'Modify' panel. Click on the top icon in the appearing panel to duplicate the selected markup. The duplicate will appear in the exact same location of the markup that has been duplicated and appears invisible at first.
Move the markup to see both the original and the new duplicate.


Adjust the location of a markup by clicking and dragging on the colored arrows in the desired direction.
If there are no arrows on the markup, click on the markup you would like to move first in order to select it.

Delete markups

Select a markup by clicking on it.

On the panel on the right, click on the bin icon to remove the markup.
A dialog will open asking for confirmation.

Note that this action cannot be undone.

Click on 'OK' to remove the markup. 

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