HoloBuilder Markups are annotations you can add to your 360° images. They can be used to visually highlight specific details or areas within a scene and require a title as well as a descriptive text.

Markups can be be a very helpful tool when informing stakeholders about detailed information within a project, and can also be used for advanced collaboration and issue management with the right integration. 

Markups with integrations

Markups can also be used with inntegrations to provide a better task management. Integrate your account with 

to get sync your markups as issues with these external platforms directly from within HoloBuilder.

BIM 360 Field "Next Gen"

If you connect HoloBuilder to BIM 360 Field, you can create Field issues directly withing HoloBuilder Web Editor linked to the exact location.

Procore

Connect HoloBuilder to Procore, to create and sync Observations and RFIs from within your HoloBuilder project. 

Note: Icons will appear differently in the web editor than in this article

Access the markup tools

Open the markup tool list by clicking on the Markup icon 🖊️ on the right side of the web editor. The tools will be expanded to the left.

Click again on the 'Markups' icon to close the markup tools again.

Markup types

There are six different markup types that can be used to augment a scene.

Cloud drawing  
Highlight areas with the standard cloud form also available, e.g., in certain drawing
management tools. Each cloud drawing will be saved as individual markup object to be moved or edited individually. 

Equirectangular drawing
Add any equirectangular form to mark something in the scene. The form can be stretched freely and adjusted to a square. Each equirectangular drawing will be saved as individual markup object. 

Circle
Circle aspects in a scene with a regular circle or ellipse. Each circular drawing will be saved as individual markup object to be moved or edited individually. 

Line
Draw individual lines in the scene. Each linear drawing will be saved as individual markup object to be moved or edited individually. 

Arrow
Point out aspect in the scene with individually adjustable arrows. Each arrow drawing will be saved as individual markup object to be moved or edited individually. 

Free-hand drawing
Draw freely in the scene to not be limited to a given form. There are no limitations in the form with free-hand markups.
Please note that all brush strokes of a free-hand drawing will be saved together as a single 3D object unless you terminate the drawing session. Complete the drawing by closing the markups tools or selecting again the "Free-hand" tool. To start a new free-hand drawing simply open the markups tools again and proceed like before.

Adding a markup

Markups can be added in any 360° scene, be it a photo or a 360 rendering:

1. Rotate your view of your 360° scene to the area you want to mark something. 

Note: Once you have the 360 markup tools expanded, you cannot rotate the view of on the 360° scene anymore.

2. Open the markup tools menu.

3. Select a markup type from the expanded tools menu.

4. Draw in the 360° scene to mark-up an area. You can add one or more markups in a scene or view.

5. Once the markup was drawn, a modal opens to enter a title and description for your markup. Fill in the required information.

Note: Choose Autodesk BIM 360 or Procore from the "Sync with" dropdown menu to sync your markup with the selected integration. 

6. Save the markup details.

Note: It is also possible to add new markups directly on-site with the JobWalk app. Learn more on how to add markups directly with the JobWalk app while capturing on site here. 

Edit markup details

To edit a BIM 360 issue created within HoloBuilder within the HoloBuilder Web Editr, you have 2 options: 

1. Navigate to the markup/issue in your project and right-click on it to open the context menu. Select "Edit Markup Details".

2. Open the Markups menu and toggle on the "Markups list" (list icon below the markup tools). A list with all markups/issue in the project will open. Search the list for your issue and click on the pen icon next to the "Title" or "Information".

In both cases the modal to view and edit the details of the issue/markup will show. 

Delete and modify markups

Each markup will be added as an individual editable 3D object which can also be deleted or modified.
Please note that only free-hand drawings will be saved together as a single 3D object unless you terminate the drawing session by closing the markup tools.

Move, rotate and scale markups

  1. Select a markup in the scene.
  2. The object modification tools will open.
  3. Choose the tool you want to apply from the modification tools overview.
    Note: By default, the move option is initially selected.

Learn more on how to modify objects and markups in the Web Editor here.

Change color

  1. Select a markup in the scene.
  2. The object modification tools will open.
  3. Choose the color pallet icon from the modification tools overview.
  4. Select a color and proceed working as you are used to.
    Note: The newly set color will be saved automatically when leaving the coloring mode.

Learn more on how to modify objects and markups in the Web Editor here.

Add an action

  1. Select a markup in the scene.
  2. The object modification tools will open.
  3. Choose the action icon from the modification tools overview.
  4. Select an action you want to apply to the markup, e.g. adding a 2D image closeup, and proceed working as you are used to.
    Note: Any actions that have show their effect when hovering the markup, e.g. info or warning, are not recommended for use here as this information will be suppressed.

Remove a markup

In order to remove an issue, select the corresponding issue markup from the scene and click on the recycling bin that appears on the right. Alternatively, you can open the context menu by right-clicking the markup and select "Delete". 

Confirm if you are really sure you want to delete the selected issue. Please note that deleting a markup cannot be undone and will be a permanent change.

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